Leave the ordinary outside.There’s still time for one more.
Choose a place to move closer. You can also click objects in the room. Escape returns to the room.
A warm hearth. A quiet move. Leave the next task outside.
This fortnight’s chess combination needs the 3D room. Use a WebGL-capable browser to take part.
A small figure. A lot of sea. One light in the distance.
I wanted something in this room that makes the next problem feel a little smaller. You do not need the whole map to choose a direction.
Three landing sites. Three ships. Land gently, with your feet level.
Thrust pushes in the direction your nose points. Tilt to travel sideways, then tilt the other way to brake. Level the feet before contact. Short, early burns make a softer landing than one late rescue.
Land entirely inside the lit pad: vertical speed 0–30, horizontal speed −22 to 22, and tilt within 9°. Fuel and a softer touchdown earn bonus points. Each landing advances to a tighter site; a crash costs one ship.
Choose somewhere to unwind.